BLB refers to Chemistry, the Central Science, 8th edition, by Brown, LeMay,
and Bursten
HP refers to General Chemistry, an Integrated Approach, 2nd edition, by Hill
and Petrucci
|
References: Brill, Light Its Interaction with Art and Antiquities,
Chapters 1 and 2
X-Rite, The Color Guide and Glossary
Daniel Smith Catalog Spring 1995: Study of Color by Sally Drew (=DS)
|
|
An
excellent introduction to Light and Color from FSU. You can click on
each highlighted term to get more details.Quite a few Java scripts.Some
of these slowed my computer down and took over the control! |
Electromagnetic Radiation
Light can mean the whole electromagnetic radiation spectrum or just visible
light
Light can be thought of as a wave, and then c = λν
c is speed of light, 3 x 108 m/s
ν is wavelength in some length units
such as m, cm, nm (nanometer, 109 nm/m)
ν is frequency, in cycles per second,
or just 1/s, or s-1, or hertz (Hz)
Rearranging, ν = c/λ
Light can also be thought of as a particle, and then DE
= n hν
Δ means a change, final conditions - initial
conditions
E is energy, e.g., calories, kilocalories (kcal), joules (J), electron
volts (eV)
ΔE = Efinal - Einitial
n is an integer, usually taken as 1
h is Plancks' constant, or proportionality constant and = 6.63 x 10-34
J. s
ν is still frequency, as above
Idea is that energy is quantized or can only occur in discrete units
of size hn
|
XÐRite pg 4
HP: 7.5
BLB: 6.1, beginning of 6.2
|
|
The two ideas (views) can be combined and then ΔE
= h ν = h c/λ
ΔE = Efinal - Einitial
= Ef - Ei = h (νf
- νi) = h c (1/λf
- 1/λi )
If Ef > Ei
Energy has been absorbed
Visible light can cause low energy valence shell electrons to be excited
to higher energy states
If Ef < Ei
Energy has been given off
Visible light is emitted as electrons fall from higher energy states
to lower energy states
|
HP: 7.7
|
|
Spectra
Continuous spectrum from white light - all wavelengths and thus all
colors
Isaac Newton (1642-1725) used glass prism to disperse colors of sunlight
r, o, y, g, b, i, v
red, orange, yellow, green, blue, indigo, violet
...green, cyan blue, unltramarine blue, violet-blue
Line spectra of atoms
Hydrogen famous example
Bohr model and quantum mechanics deal with 4 emission lines in visible
spectrum
Demonstrations
|
HP: 7.7
BLB: 6.3
|
|
UV, visible, IR - parts of spectrum most important to
humans
UV - ultraviolet - 10-400 nm - Several common divisions of UV
10-180 nm - vacuum UV - must have a vacuum!
180-280 nm - far UV - Quartz and photographic gelatin transmit these
wavelengths
280-300 nm - middle UV - responsible for tanning of skin
300-400 nm - near UV - ordinary glass transmits in this region
200-400 nm - enough energy to break bonds in organic molecules but
also useful to art conservator in variety of ways (Brill 10)
Visible light - 400-700 nm
White light - continuous spectrum - equal amounts of all wavelengths
Williamson and Cummins Fig 2-3 gives correlation between wavelengths
and colors
IR - infrared - 700-1400 nm - produce heat which speeds up chemical
reactions, and causes shrinking, cracking, and drying
Molecular events that take place with different energies (wavelengths)
of electromagnetic radiation
|
Brill Table I-3 |
Electromagnetic
spectrum
The FSU
source mentioned above.
|
Color
Color is a combination of light source, object, and receptor
|
X-Rite: 4-6 |
How the eye sees
color
Some background
on color vision and the eye
|
Light sources
Need to understand before you can understand how materials interact
with light
For good color rendering, need to have the light source produce wavelengths
of light that are characteristic of the true colors of the object
Physically, visible and UV light come from rapid oscillation of electrons
in atoms. Differences come from types of atoms, geometry of the radiator,
É
We are concerned with the radiant energy from the illuminating source
- NOT with reflected light
Common sources are (blackbody radiators), sunlight, incandescent bulbs,
sodium and mercury lights, fluorescent light, and flash bulbs
|
|
FSU
sources.
|
Blackbody radiator - though really not a light source
it IS a standard
If you heat a material it is either:
destroyed,
or it gives off light as a result of electrons in the matter being
excited and then giving off energy as they stop being excited
Process called thermal radiation
Get continuous spectral distribution as a function of the material
and temperature, i.e., distribution = f(material, temperature)
Blackbody thermal radiation - intensity and wavelengths = f(T) and
NOT f(material)
All wavelengths are absorbed/emitted with equal efficiency
Cavity inside a closed body approximates a blackbody, E = f(T) Make
a small hole to see inside!
Get a distribution - see diagrams
As T rises, principal wavelength gets shorter
Most energy is IR (heat)
300 K (Kelvin, about 25 deg C, about 78 deg F) - IR, warm
>1000 K (about 700 deg C, about 1400 deg F) starts red - weak
>2000 K - more intense red. UV starts to appear
3000 K - orange-yellow
4000 K - bright yellow
5000 K - white - uniform over visible spectrum
higher T - starts to be blue
|
HP: 7.6
|
Blackbody radiator
the first several paragraphs
|
Blackbody radiator illumination
"Écolor and saturation (strength of color) of any light source can
be matched to the color of a blackbody radiator operating at a particular
temperature. The temperature in (deg) K of the blackbody that gives
a color match to the light source of interest is called the color temperature
of the source of interest)." Brill, pg 17.
Important to understand that the light source of interest is not necessarily
heated to the temperature that is used in assignment of a color temperature.
Color temperature specifies the color and saturation which can be
obtained. There are other ways, i.e., other spectral distributions,
that would give the same color temperature
Color temperatures are most useful when spectral energy distributions
of several sources are similar -like several different fluorescent lighst,
but not so useful for different kinds of sources - like incandescent
and fluorescent
|
Brill figures II-1, II-2
Williamson and Cummins figure 7.2
|
FSU
color temperature |
Sunlight
Exact energy distribution depends on latitude, time of day, season
of year, altitude, and local atmosphere
Of sun's energy reaching the earth:
50% is visible
3% is UV
47% is IR (-> heat)
For most chemical and visual effects (and thus in this course) the
range of wavelengths of interest is 300-800 nm
Distribution of energies at sea level of visible light is fairly uniform
Good color rendering because of uniform spectral energy
Color temperature is about 5000 K, though north sky is bluer and 'hotter;
at about 7500 K
|
Brill figures II-3 and II-4
|
|
Incandescent bulbs
Normal light bulb - Edison
"Incandescence is the shining of hot bodies because they are hot."
Pass a current through a high resistance wire - temperature rises,
wire (filament) glows and gives off light
Tungsten (W) used today
Shows distribution - like Blackbody radiator
Color temperature is 2700-3200 K
Lamp efficiency = amount of visible light produced divided by the total
amount of energy radiated. Incandescent bulb about 25% efficient and
varies some with wattage.
Emphasis on longer wavelengths - orange and red and less blue.
This makes it hard to distinguish blue shades
(Luminous) Efficacy = amount of emitted light/energy supplied to lamp.
About 12-25 lm/W (lumens per watt)
|
Brill figure II-5, Brill II-6
|
|
"Discharge lamps" - sodium and mercury
Volatile metal is excited by electrons via high voltage
Higher efficacy, e.g., older sodium lamps about 60-90 lm/W (street
lights)
Sharp, intense lines emitted, but eye combines these wavelengths into
one 'impression' of color
Rectangular columns in the figures represent large number of intense
lines over a narrow wavelength range
Hg - silver-green
Na - yellow-orange
Color rendering not so good since discontinuous spectrum
Brill has interesting paragraph comparing moonlight to Hg
|
Brill figures II-7 and II-9
|
|
Fluorescent lights
Combination of a discharge source, usually Hg, and a phosphor coating
on the tube to give appearance of a continuous spectrum
Idea of fluorescence is that the fluors or phosphors absorb energy
of one wavelength and then radiate energy of a different wavelength
- usually with the second wavelength being longer (lower energy)
Brill gives spectral distributions of a large range of fluorescent
coatings: cool white, warm white, daylight
Also deluxe and standard
Standard lacks deep red. That combined with strong yellow distort
reds to greenish
Strong blue-violet and lack of pure blue and green-blue makes blues
into violet.
Deluxe gives better colors, but 30% lower efficacy, (normal for fluorescent
is 30-80 lm/W)
Warm, cool
Warm - more red and more IR and thus more heat
Cool - less red, less IR Warm - lower color temperature and thus emit
radiation of relatively lower energy
|
|
|
Mixing of colored lights - additive colors
Primary colors are red, green, blue - colors to which cones of eye
respond
"More colors can be matched additively with blue, green, and red than
with any other three colors." Brill 71.
Think of dividing visible spectrum into three equal chunks: 400-500
nm (blue), 500-600 nm (green), 600-700 nm (red).
With r,b,g or equal intensity, get b-g (cyan), r-g (yellow), r-b (magenta)
If vary intensities get others colors in overlap regions
Overlap of all three -> white, and thus the idea of additive
Also get white from a two color overlap and the complement, e.g., cyan
and red or yellow and blue
Disadvantages
Can only be used with transparent media: colored lights, mixing of
dyes, mixing of colorants in transparent glass and glazes
Total intensity diminished because of use of filters
Color TV uses this idea - different manufacturers use differnt arrangements,
exact colors, patterns, etc. to give their particular color rendering
Also reflected light from two closely spaced but different colored
surfaces - Impressionist painters - pointillism.
|
X-Rite pg 8-9
Brill chapter V
Brill figure V-8
Gerritsen - Evolution of Color and others
|
Additive lights
FSU
Primary colors
FSU
site good. Java script neat, but too slow on my computer. I had to
interrupt the application to regain control.
|
Absorption or scattering of light from a colored surface
- subtractive colors
Light hits surface and some colors absorbed, the rest is transmitted
to viewer
Keeping same idea of dividing the visible spectrum into three areas,
the three subtractive primaries are the colors when 1/3 of the spectrum
is absorbed and the other 2/3 is transmitted .
Names are cyan (red absorbed), magenta (green absorbed), and yellow
(blue absorbed)
Overlap of any two of the subtractive primaries gives an additive
primary; overlap of all three subtractive primaries gives black because
all the visible light has been absorbed.
Subtractive colors used in photographic film, opaque printing media,
paints
Mixing different amounts of the subtractive primaries gives a wide
range of transmitted colors allowing something like 95% of all colors
to be obtained.
|
Brill figure V-9, Figure V-11particularly useful
X-Rite: pg 10-11
|
CMYK system (scroll
down)
|
Color description/measurement systems
Life is not so simple. What about tan, gray, brown, etc.?
Can't really measure color since color is subjective
Rather can describe color in ideal and standard terms
All systems that allow for a 'complete' color description involve 3
coordinates
Hue, saturation, brightness
Hue is what one would normally call color. It is the
physical wavelength of light
Brightness (sometimes called value) is the lightness
or darkness relative to a series of grays from white to black
Saturation (sometimes called chroma) is the difference
between the color and a gray having the same brightness
Any one of the three can vary - giving entirely different
'colors'
|
X-Rite pg 11-12
|
|
Two approaches to color measurement:
Visual comparison and
Use an instrument to determine relative amount of each wavelength
|
|
|
Most famous visual comparison is Munsell system
It is widely used in artists' colors - arose from Munsell's desire
to be able to specify a color and have everyone else know exactly what
he meant
Hue
100 increments on a circle, with 5 principal hues (R,Y,G,B,P) and
5 intermediates (YR, GY, etc).
5R, 5Y, 5G, etc is the middle or main hue
Chroma
The distance out from the central axis, /chroma
Value
The equivalent lightness along the vertical, achromatic axis, i.e.,
black ->white ('a' means without)
A main feature of Munsell is the steps/increments of chroma and value
are equal perceptual intervals For different values the choice of pigments
available varies -> irregular shape of the 3-D model
|
Chamberlin & Chamberlin figure 3.7
DS: pg 29
|
|
Instruments
Spectrophotometers
Colorimeters
|
|
|
Spectrophotometer
Does wavelength by wavelength measurement of intensity of radiation
transmitted or reflected by a sample
Does not tell color, but gives data from which one can deduce the color
appearance from agreed conventions
Can be done in lab
Detectors are photodectors - photomultiplier tubes
|
X-Rite: pg 7 |
|
Colorimeters
They also compare, as people can, by comparing a mixture of colored
lights to the light reflected from the sample
Photoelectric colorimeters - like our colorimeter
They isolate selected wavelength bands using colored filters
Compare reflected/transmitted light against the incident light
Need to be calibrated
Lots of filters good, but 3 ok if they are matched to be the same
as the CIE standard observer - see below
|
|
|
The color we sense
(As mentioned wa) above) is a product of the illuminant, the object,
and the detector,
i.e., the light that leaves the source is influenced/modified by the
object and then further modified by the detector/visual response
If the detector is the human eye, has to have normal color vision!
|
X-Rite: pg 8 |
|
Common light sources
Several were mentioned way above
In addition there are several standards:
A - Tungsten lamp, 2856K color T
B - is direct sunlight, color temperature 4870 K
C - average daylight light from an overcast sky , color temperature
6770 K.
D - is a 'non-real' standard - mathematical construct. 6500 K
|
X-Rite: pg 18 |
|
CIE system
An objective system developed in 1931 by Commission International de
L'Eclariage (CIE)
An international system - WIDELY used and referred to.
Hue -> wavelength
Brightness -> luminance
Saturation -> purity
|
X-Rite pg 14-16 |
|
CIE starts with Maxwell color triangle
Any edge is a mixture of two of the 3 primaries in all proportions.
The third primary is 0!
The hues merge imperceptibly along the axis.
Edge shows maximum saturation.
Move to center - add the third primary - dilute the color - white
in center
Locate a point and then move to an edge - as you move the hue is constant
and saturation is increased
Color defined by matching three colored lights to the sample (can
get all hues but not all saturations) and pinpointing position on the
CIE diagram
The three primaries X, Y, Z are a supersaturated red (700 nm), supersaturated
green (546.1 nm), and unattainable blue (435.8 nm), in that order
Y is adjusted to also give the luminosity
Some confusion about exactly what tristimulus values are, but usually
the X, Y, Z. These values changed to x, y, z, via x = X/(X+Y+Z) , etc.
Figure 4.8 shows resulting x vs y Chromaticity plot. z not shown, since
x + y + z = 1.
|
DS: pg 29 |
CIE
diagram |
Problems with CIE
Nonuniformity of visual response over the area
2-D - no brightness - therefore center is achromatic and is either
black or white!
Eye not equally sensitive to all colors - different wavelengths can
distinguish small to large differences in color
|
|
|
Result is the L*a*b* system.
CIELAB color space.
L is lightness
+a is read, -a is green
+b is yellow, -b is blue
Uniform scale
Hue is circle
Saturation is distance out
Lightness is vertical axis.
|
X-Rite: pg16 |
LAB coordinates
and color swatches
RGB coordinates
and color swatches
|
| |
|
|